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Orbit automates complex plan-to-ship loops across cross-platform frameworks, game engines, and system modules. Accelerate time-to-market by 4x while ensuring zero-defect deployments.

Supports macOS, Windows, and Linux
orbit-agent / workspace
TRENDING NOW4.6

Incredibox V9

Arrange beatbox performers, mix vocal loops, and discover stylish combinations in an interactive music toy.

Devices:
Web iOS Android

ORBIT: THE NEXT-GEN ENGINE FOR APPS & GAMES

The Game Engine Where AI Writes 100% of the Code and Games Update Instantly via OTA

100% AI-Coded

Human directs & decides ➔ AI executes 100% production code (Zero manual typing).

Instant OTA Updates

Ships logic & UI to players in minutes ➔ Bypasses App Store reviews.

Native Performance

Native render via Metal/Vulkan or GLES Ultra-low audio latency ➔ Engineered for high-performance music/rhythm architectures.

BATTLE-TESTED ROI

Proven in Production on Pianify

Orbit delivers proven efficiency, battle-tested in Pianify—a complex commercial mobile app combining C++ audio engines, haptic signals, and game engine modules.

Published by ORBIT CO., LTD4.3 ★Play Store Rating5.0 ★App Store Rating
3x
Plan-to-Ship Velocity
100%
Local Code Privacy
100%
Autonomous AI Coding

HOW IT WORKS & TECHNOLOGICAL EDGE

How Our OTA Works: Why Orbit Holds the Technological Edge

LEGACY APP LIMITATIONS

The Legacy App Limitations

App stores ban post-install machine code. Any logic change forces a complete rebuild and a slow store review cycle.

Unity’s AOT compiler (IL2CPP) is trapped by this barrier. Real-time updates require complex, bloated Lua wrappers.

THE ORBIT INNOVATION

The Orbit Innovation

Game logic runs on a lightweight interpreter. Updates are downloaded as store-compliant scripts (data) and executed instantly.

UI/UX runs on Hermes and Custom Script for seamless, universal OTA updates.

Result: Hotfix bugs, swap levels, and run A/B tests—direct to players in minutes, skipping store review.

TECHNICAL SPECIFICATIONS

Orbit IDE vs. Unity 3D: A Technical Deep Dive

CriteriaUnity 3D
Orbit IDE
Coding MethodDeveloper (or partial AI assistant)100% AI Coding Agent
Graphics APIMetal · Vulkan · GLES · WebGLMetal · Vulkan · GLES · WebGL
iOS Audio Latency~60ms · FMOD~10ms · Native CoreAudio6x Faster
Android Audio Latency50–200ms · FMOD20–50ms · Native Oboe4x Faster
Asset OTA Updates✓ Supported✓ Supported
Game Logic OTA Updates✕ Extremely Hard (AOT blocked — requires heavy Lua)Native Integration (Interpreter Script)
UI/UX OTA Updates✕ Rebuild whole app (forced via store)Native Integration (Hermes Engine)
Playable Ads ExportSupported · via LunaRoadmap

PROJECT SUITABILITY

Orbit IDE vs Unity 3D

BEST-IN-CLASS
  • Music / Rhythm
  • Gamification / Super-App
HIGH VELOCITY · 100% AI AGENT
  • Hyper-casual / IO
  • Puzzle / Board
  • 3D Casual
OUT OF SCOPE
  • 3D AAA / Hardcore RPG

KEY CAPABILITIES

Engineered for Specialized Stacks

Cross-Boundary Context

Orbit indexes hybrid files locally. It maps UI components directly to native bridge layers, scene trees, and audio pipelines.

Transparent Agent Planning

Orbit generates human-readable implementation plans before coding. Inspect proposed edits and command execution gates beforehand.

Local Verification Loops

Orbit runs local compilers and simulators. It executes smoke tests, reads debug logs, and self-patches errors.

Human-in-the-Loop Safeguards

Orbit enforces explicit authorization gates. Agent operations, write commands, and terminal executions remain under your complete control.

PRIVATE BETA ACCESS

Join Our Private Beta

Orbit is currently invite-only. We offer specialized tiers for independent developers, fast-growing teams, and localized enterprise deployments.

FAQs & Objections

Curious about pricing, support for game engines, or how Orbit compares to general-purpose coding assistants? Find detailed and objective answers here.

Read FAQ & comparison

Security & Data Use

We enforce strict security controls: localized indexing, explicit command approvals, and zero code-training data retention policies.

Inspect security posture
EXPORT PIPELINE

Export to Your Favorite Engine

Orbit supports direct code generation and pipeline packaging to multiple targets, letting you run your builds natively or inside your favorite game engines.

Orbit ProjectActive
Phaser
Phaser ProjectActive
Godot
Godot ProjectActive
React
React Native SkiaActive
Cocos CreatorRoadmap
Unity ProjectPlan

Speed Up Your Game and App Release Cycles

Secure Private Beta seats to experience the first coding agent that understands hybrid game engines and native mobile bridges.