Build games and
Orbit automates complex plan-to-ship loops across cross-platform frameworks, game engines, and system modules. Accelerate time-to-market by 4x while ensuring zero-defect deployments.
Incredibox V9
Arrange beatbox performers, mix vocal loops, and discover stylish combinations in an interactive music toy.
ORBIT: THE NEXT-GEN ENGINE FOR APPS & GAMES
The Game Engine Where AI Writes 100% of the Code and Games Update Instantly via OTA
100% AI-Coded
Human directs & decides ➔ AI executes 100% production code (Zero manual typing).
Instant OTA Updates
Ships logic & UI to players in minutes ➔ Bypasses App Store reviews.
Native Performance
Native render via Metal/Vulkan or GLES Ultra-low audio latency ➔ Engineered for high-performance music/rhythm architectures.
BATTLE-TESTED ROI
Proven in Production on Pianify
Orbit delivers proven efficiency, battle-tested in Pianify—a complex commercial mobile app combining C++ audio engines, haptic signals, and game engine modules.
HOW IT WORKS & TECHNOLOGICAL EDGE
How Our OTA Works: Why Orbit Holds the Technological Edge
The Legacy App Limitations
App stores ban post-install machine code. Any logic change forces a complete rebuild and a slow store review cycle.
Unity’s AOT compiler (IL2CPP) is trapped by this barrier. Real-time updates require complex, bloated Lua wrappers.
The Orbit Innovation
Game logic runs on a lightweight interpreter. Updates are downloaded as store-compliant scripts (data) and executed instantly.
UI/UX runs on Hermes and Custom Script for seamless, universal OTA updates.
✨ Result: Hotfix bugs, swap levels, and run A/B tests—direct to players in minutes, skipping store review.
TECHNICAL SPECIFICATIONS
Orbit IDE vs. Unity 3D: A Technical Deep Dive
| Criteria | Unity 3D | Orbit IDE |
|---|---|---|
| Coding Method | Developer (or partial AI assistant) | 100% AI Coding Agent |
| Graphics API | Metal · Vulkan · GLES · WebGL | Metal · Vulkan · GLES · WebGL |
| iOS Audio Latency | ~60ms · FMOD | ~10ms · Native CoreAudio6x Faster |
| Android Audio Latency | 50–200ms · FMOD | 20–50ms · Native Oboe4x Faster |
| Asset OTA Updates | ✓ Supported | ✓ Supported |
| Game Logic OTA Updates | ✕ Extremely Hard (AOT blocked — requires heavy Lua) | Native Integration (Interpreter Script) |
| UI/UX OTA Updates | ✕ Rebuild whole app (forced via store) | Native Integration (Hermes Engine) |
| Playable Ads Export | Supported · via Luna | Roadmap |
PROJECT SUITABILITY
Orbit IDE vs Unity 3D
- •Music / Rhythm
- •Gamification / Super-App
- •Hyper-casual / IO
- •Puzzle / Board
- •3D Casual
- •3D AAA / Hardcore RPG
KEY CAPABILITIES
Engineered for Specialized Stacks
Cross-Boundary Context
Orbit indexes hybrid files locally. It maps UI components directly to native bridge layers, scene trees, and audio pipelines.
Transparent Agent Planning
Orbit generates human-readable implementation plans before coding. Inspect proposed edits and command execution gates beforehand.
Local Verification Loops
Orbit runs local compilers and simulators. It executes smoke tests, reads debug logs, and self-patches errors.
Human-in-the-Loop Safeguards
Orbit enforces explicit authorization gates. Agent operations, write commands, and terminal executions remain under your complete control.
PRIVATE BETA ACCESS
Join Our Private Beta
Orbit is currently invite-only. We offer specialized tiers for independent developers, fast-growing teams, and localized enterprise deployments.
FAQs & Objections
Curious about pricing, support for game engines, or how Orbit compares to general-purpose coding assistants? Find detailed and objective answers here.
Security & Data Use
We enforce strict security controls: localized indexing, explicit command approvals, and zero code-training data retention policies.
Export to Your Favorite Engine
Orbit supports direct code generation and pipeline packaging to multiple targets, letting you run your builds natively or inside your favorite game engines.
Speed Up Your Game and App Release Cycles
Secure Private Beta seats to experience the first coding agent that understands hybrid game engines and native mobile bridges.